- Joined
- Jun 5, 2021
- Messages
- 757
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- Age
- 55
- Location
- Wisconsin, USA
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Quick note, guys: I realized that I posted the wrong version of the Balatonfokajar map in the DB. For...reasons...I have both a Mac and a Win10 CMRT install on the same Mac, and for...more reasons....I do scenario work in both. I had uploaded the wrong final version. I believe the only difference is that the German set-up zone was moved forward a few meters and the Soviets moved back.
Regarding the maps for this round:
All of the Budapest maps are my own creation, based off maps and a few photos.
The Tokod/Sugar Factory map is my own creation, based off period maps. This was the site of the first serious challenge to the Op Konrad I northern flank advance.
Osi and Zamoly were modified from CMRT stock maps, based on having similar terrain to the real locations.
Balatonfokajar and Tolna were cut from CMRT Master Maps of the real locations. Tolna was modified to "open it up" a bit (Ya shoulda seen it before!).
I test all the maps by doing at least one round of unit purchase and playing a few turns against myself to make sure I can see some valid strategies, that unit density seems appropriate, and that the starting zones include placement options where attackers won't get whacked on Turn 1. That said, I couldn't fully play through 30 maps... so there may be some problems. I have a number of solutions in my back pocket for subsequent rounds, and subsequent playthroughs on the same map if that comes up. I'll use them only if really really needed, and in my mind what "really really needed" looks like is if the Germans get too far ahead or behind historical for the first few Rounds. If that is the case, then one side or the other isn't having fun and in my mind, that is the most important thing. I hope you agree (while wanting to win ).
LOVE the discussions so far!!!!!!! I am quite entertained.
Regarding the maps for this round:
All of the Budapest maps are my own creation, based off maps and a few photos.
The Tokod/Sugar Factory map is my own creation, based off period maps. This was the site of the first serious challenge to the Op Konrad I northern flank advance.
Osi and Zamoly were modified from CMRT stock maps, based on having similar terrain to the real locations.
Balatonfokajar and Tolna were cut from CMRT Master Maps of the real locations. Tolna was modified to "open it up" a bit (Ya shoulda seen it before!).
I test all the maps by doing at least one round of unit purchase and playing a few turns against myself to make sure I can see some valid strategies, that unit density seems appropriate, and that the starting zones include placement options where attackers won't get whacked on Turn 1. That said, I couldn't fully play through 30 maps... so there may be some problems. I have a number of solutions in my back pocket for subsequent rounds, and subsequent playthroughs on the same map if that comes up. I'll use them only if really really needed, and in my mind what "really really needed" looks like is if the Germans get too far ahead or behind historical for the first few Rounds. If that is the case, then one side or the other isn't having fun and in my mind, that is the most important thing. I hope you agree (while wanting to win ).
LOVE the discussions so far!!!!!!! I am quite entertained.