If there is only one side that has multiple possibilities for their force, then they'll be player 2.
Shouldn't that be player 1?
If there is only one side that has multiple possibilities for their force, then they'll be player 2.
Right, I meant the second player to complete the purchase I guess that's player 1 then.Ah, you mean player 1 (the player who creates the game). Yes, that is a bit of a problem.
I don't suggest anyone would want to cheat, I just wanted to mention that the issue exists. Could also happen accidentally.but hopefully no one is THAT jerky for this game
Hmm i think there is nothing wrong with the forces but maybe something with the match setup wat needs to change? Or an increading reinforcment rate up yo 20 or 30% (seeming the city is surrounded) i think first 2 matches where mainly killed by the time. I think there was to less time to engage and move all over the map without weels.Quick question:
What if every battle on the Budapest approaches was a meeting engagement, and every battle had access to some level of mech or armor support, depending on the unit type?
Would that be more fun for both sides?
It’s a significant departure from my original intent, but it does solve a lot of problems - while probably creating some others.
(Thinking out loud here. Don’t shoot me).
My initial reaction is surprise that there are a lot of problems in need of solving, with Budapest in particular. Can you elaborate?Quick question:
What if every battle on the Budapest approaches was a meeting engagement, and every battle had access to some level of mech or armor support, depending on the unit type?
Would that be more fun for both sides?
It’s a significant departure from my original intent, but it does solve a lot of problems - while probably creating some others.
(Thinking out loud here. Don’t shoot me).
Quick question:
What if every battle on the Budapest approaches was a meeting engagement, and every battle had access to some level of mech or armor support, depending on the unit type?
Would that be more fun for both sides?
It’s a significant departure from my original intent, but it does solve a lot of problems - while probably creating some others.
(Thinking out loud here. Don’t shoot me).
More gaslighting. What you did in this round was deliberate and calculated, there is no point in hiding behind the rule set. If your force selection was similar to that from the round 2, the battle would be completely different.We were 'warned' at the start of Budapest that we may find ourselves in unbalanced games, and as players we should accept it.
The only disadvantage from that round was your force selection.For myself, in Round 1 I was disadvantaged by the combination of time and terrain.
As I have stated before, the battle time needs to return to 30 minutes. Both sides have a fighting chance, plus it is shorter - 6 months for a round can't happen that way.