@Nathangun You bring shame to the Government!
@Nathangun and @Spoogles - Apologies for not following up, but work and work travel has kept me very busy over the last 4 weeks.
As expected, the Loyalists won, but at a pretty high cost. Also as expected, the Rebels were pretty much wiped out. Were this battle played as part of the campaign, it would be the first battle, and NathanGun would be potentially forced to turn to the survivors for the 4th and final battle of the campaign. NathanGun's "special" airborne platoon would be considered combat-ineffective and unable to be used again in the campaign. The primary tension in the campaign is between the Loyalists winning battles while minimizing casualties over the first 3 battles so that they have enough left for the 4th and final battle. While winning battles is definitely good for the Rebels, inflicting casualties can be almost as welcome.
Questions for each of you:
Was it fun? Would you play 4 battles like that?
What add-ons might you have selected different from those you picked?
Was the map suitable for the battle duration?
What would you change?
Thanks-
It was a really fun challenge! The campaign abilities definitely need tweaking (I assume for both sides, not just the uncons); the meta-aspect of the campaign will definitely make it less frustrating to have quite literally the entire uncon force wiped in a battle -- I'd definitely play a full campaign; I think the map was ok for the duration, but it could have done to be a bit larger, I think, it would have allowed for a bit more maneuver on both our parts, rather than largely being a grinder as soon as we set up a contiguous line of contact.@Nathangun and @Spoogles - Apologies for not following up, but work and work travel has kept me very busy over the last 4 weeks.
As expected, the Loyalists won, but at a pretty high cost. Also as expected, the Rebels were pretty much wiped out. Were this battle played as part of the campaign, it would be the first battle, and NathanGun would be potentially forced to turn to the survivors for the 4th and final battle of the campaign. NathanGun's "special" airborne platoon would be considered combat-ineffective and unable to be used again in the campaign. The primary tension in the campaign is between the Loyalists winning battles while minimizing casualties over the first 3 battles so that they have enough left for the 4th and final battle. While winning battles is definitely good for the Rebels, inflicting casualties can be almost as welcome.
Questions for each of you:
Was it fun? Would you play 4 battles like that?
What add-ons might you have selected different from those you picked?
Was the map suitable for the battle duration?
What would you change?
Thanks-