Return to Magna Graecia - Set Up & Turn 1

Pyrrhus plays last DIPLOMATIC Operation on Boviamum.

Die Roll: 9 (Modifier: Samnite City +2) = 11 -- SUCCESSFUL

Boviamum switches to Pyrrhus control.
Not needed this time but should also have been modified +1 for Pyrrhus' current Momentum of 1 (gained from the battle victory), right?
 
So now we're at END TURN?

Players continue alternating Operations until all their ten respective actions are exhausted. This represents the end of the Campaign Season. All armies are now disbanded for the year, regardless of their present location. All control markers remain in place, carrying over from turn to turn. Advance the Turn Track to the next turn.

Also, could you @Rico please replace old rules document with the updated one in the opening post.
 
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So now we're at END TURN?

Players continue alternating Operations until all their ten respective actions are exhausted. This represents the end of the Campaign Season. All armies are now disbanded for the year, regardless of their present location. All control markers remain in place, carrying over from turn to turn. Advance the Turn Track to the next turn.

Also, could you @Rico please replace old rules document with the updated one in the opening post.
I’ve started a new thread for Turn 2 - will attach the latest version of rules to the first post of that.
 
So now we're at END TURN?

Players continue alternating Operations until all their ten respective actions are exhausted. This represents the end of the Campaign Season. All armies are now disbanded for the year, regardless of their present location. All control markers remain in place, carrying over from turn to turn. Advance the Turn Track to the next turn.

Also, could you @Rico please replace old rules document with the updated one in the opening post.

What's different in the new rules?
 
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