ROUND #1 match ups

Have you tried verifying the game files through steam?
Right click on game title in steam library then Properties/Installed files/Verify integrity of games files
 
sspoom - I just checked your file and everything is ok. The file opens and run.

It is a issue with the amount of memory and his computer for this turn. The file size is actually smaller than others that have been played. Thus it has to be something in memory storage that is a temp for graphics or something along those lines.

Maybe if he cannot resolve it, I could play the turn and send it back and then hope the next turn works for him.

Also some players are making sure to set their views to locations where the machine does not need to open and generate a large area. That does seem to help.
 
The file size is actually smaller than others that have been played. Thus it has to be something in memory storage that is a temp for graphics or something along those lines
i noticed it was the smallest size file we have had so far.... i am not sure but dont think it is memory storage problem or graphic memory... all other titles play fine... and i reloaded one of our first turns with no trouble.... as i said earlier i have had this problem before and it resolved itself without me doing anything... i have also restarted my computer and that seemed to fix it before.. but i have had a couple games that i could not complete because of this issue.... i am not that good with tech but i do know how to do some basic things (which i have already tried) but i have had this computer a couple years and in some huge scenarios it has a couple quirks that pop up from time to time.. not very often and most of the other quirks are gameplay issues ... but this one does happen... the things that do pop up usually resolve themselves after a couple turns including this out of memory crash... this happens in all titles but always on very huge maps with very large forces with a lot of elevation chances trees and or urban maps....

Also some players are making sure to set their views to locations where the machine does not need to open and generate a large area. That does seem to help.
during my set up phase i did have some issues with some things like extremely long load times.. horrible frame rates... camera floating... and mouse clicks not registering or having a really long delay before registering... i saw this tip and it did seem to help some
 
Well that one worked!!! Maybe the rest of them will.... To be honest though based on several things, load times, save times, and some gameplay quirks it would not surprise me if i have issues again... BUT... weird as it may seem to anybody that knows computers.. it may sort itself out and not give me any more issues.... i have seen it go both ways... and again this is not something i run into often.... most of the maps have a lot in common.. like extra things on it... like flavor objects and pre-made craters.. lots of trees especially different kinds and added thickness and big urban maps.. sometimes it is only during deployment phase once set up zones are gone so are issues.....
 
Everyone,, ok a update as to how everyone is doing. Here is where the 10 battles stand as to turns completed.

fastest game file 40

leading group (4 games) file 33,31,31,30 This group is about on pace as to where we should be.

second group (4 games) file 27,26, 24,21 these games are a little slow at the moment for different reasons, I would likely close the round finish time on these if i had to do it today

slowest game file 15 This game could be in danger of not finishing in a timely manor.

The 8th of Feb. is still looking good as to the date for ending looking at the present status of games.

5 extra points for being completed early
0 points for on time (normally a week is given starting on the finish date)
-5 points for games being completed after that.


I noticed that this feature which was added in the last two tournaments impacts the players results more than one might think.

Example: two different matches finish and the winner of each match is awarded points from somewhere between 100 to 70.

if one player has a tendency to be slow and get s a penelty and the other player finishes quickly.

That is a 10 point varience. now considering the observation that the result scoring is likely around 15 points between most of the players on the adverage except for the top finisher to the lowest winner which is the total 30 point spread.
That slow player has pretty much gave himself a point penalty that is constantly placing him on the losest winner results.

Then add the fact that the slow player is generally not a one match only person. but is someone that gets the penalty match after match.
It is impacting the overall rsults in a noticable way.

So all that to just say, I like how it is working, it will be remaining in my scoring system and is the only logical way I have come up with as to a motivation to keep you guys wanting to keep your turn rates on a consistant and timely manor to each other
 
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Thanks for letting us know,
Just a heads up, I prefer you do not give the details of your results to the general forum. Like everything else, we are trying to give as little info out as possible to the blind competition
 
well, there is a bigger issue. You are both new to the format, and it appears you have not read the rules.
There is no surrenders allowed in this tournament, since all scoring is done by the players results. Not by the the player surrendering all possible points.

The only options are both players agreeing to a cease fire or playing the battle out.

Since you have plenty of time left in the battle and you have not obtained all the objectives.

I would suggest you continue play until you have managed to gain all objectives, if that is possible..

please remove the image from your post also.
 
well, there is a bigger issue. You are both new to the format, and it appears you have not read the rules.
There is no surrenders allowed in this tournament, since all scoring is done by the players results. Not by the the player surrendering all possible points.

The only options are both players agreeing to a cease fire or playing the battle out.

Since you have plenty of time left in the battle and you have not obtained all the objectives.

I would suggest you continue play until you have managed to gain all objectives, if that is possible..

please remove the image from your post also.
@Marder75mm

We play on. Please replay your turn 32 and send it on over without surrendering.
 
Major snow storm here today. Also unable to work on remoldeling my sons basement today.

So, sat down and finished Match 3 scenario of the Tournament. I really liked how it played out.

Also liked match 2.

So I feel good about the 3 scenarios created so far.

Round one is playing well also. Some Germans are doing well and some are running into meat grinders.

seeing different approaches as to handling the challenge.

I think some players have not played with this many units over ths much of a map. I think that is showing in of the play also.
 
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