I think we here at FGM are reliable when it comes to finishing campaigns.
I think we here at FGM are reliable when it comes to finishing campaigns.
Yep, my comment wasn't aimed at the reliability of the FGMs members, but the scale of the campaigns being proposed.
I retired last week
Congrats mate and welcome to the legion of retired country gentlemen.
Yep, my comment wasn't aimed at the reliability of the FGMs members, but the scale of the campaigns being proposed.
I have some experience with these now (only playing in them, not running them) and for me less seems to be more, i.e a clearly defined finish which is achievable in maybe around 1 year real-time.
I'm actually fairly pessimistic about the proposal for this Operational Layer game being currently discussed. It won't work, at least not in the way people imagine it in their dreams. The reality is that it is VERY hard to keep any number of players (larger than maybe 4) interested in something like this over a prolonged time. Not really a good business idea to build on and I fully understand why BFC won't do it .. it would fail.
Yep, my comment wasn't aimed at the reliability of the FGMs members, but the scale of the campaigns being proposed.
Hi guys, Just saw this thread...I had a lot of work to wrap up lately because I retired last week, and we had a huge family reunion Friday and today, and I turn 60 tomorrow, so I've been busy and haven't been able to kick back...but now I can for ( hopefully) a long, long time..........
Broadsword 56 over on the BFC forum has already developed rules for conversion to CM for an op campaign we are going to embark upon once MG comes out.
Please count me in on any campaign that comes of this. After a little fishing, traveling,etc., I'll be settling in for the winter with nothing but time on my hands. ;-)
The key with this project would be the handling of the CMBN battles.... The bare minimum for a team would 5 players a sideRick - -forgot you were also working on a Market Garden campaign ... looks interesting ... similar way of doing the CM battles like in Overlord campaign?
@Strachwitz @Neubaufahrzeug
Ok, I got "Where Eagles Dare" or "The Devils Cauldron" from MMP games off VASSAL ... had a look ... holy shit, are they detailed with an absolutely bewildering variety of unit counters.
Scale is about 400 metres a hex, correct? I see units look like companies/platoons?
Anybody know where I can get a copy of rules just to get an idea what all these units represent?
I have the Stategic Map Completed, The landing zones are not on the map, but on a layer I can add.... But you will see in blue the Victory Locations for the Strategic level of the game.... (it should be cool, cause you could win all the CM battles but still have a tough time winning the Strategic Game.... The time line is put in and I am currently checking references for the weather....
On the Strategic Level, their will be an overall commander and 3 or 4 assistant commanders who will control units within their areas or specific Army/Corp Units... example - Bootie is the overall commander of the Allied Forces, Das Tiger controls the 82nd Airborne (+), Cargol control the 1st British Paracute Brigade, Wynntergreen controls the 101st Airborne... and Shorker controls the XXX Corp British units... then they will control their sub commanders... regular players
I am currently working on the OOB for the Axis side.... The Allied side is almost complete (then I will be making the 'counters' for the units...) at a regimental/battalion scale I have approximately 48 counters for the Allies... They will include, movement, state (fit, unfit, disrupted, etc) and the approximate points/strength (CM Points per say... like 2000 or 3000, etc).... in a few days I will have the Rulebook put up here for your perusal, I think it is about 60% done.... This is where I will be looking for lots of feedback from you guys....
Looks great Rick.
Is there any date given as a release date