1402 hrs, Turns 71-72. I was right about one thing: loaded halftracks make too tempting a target. I was wrong about everything else. Stafford did not need any "angle" on them, he just put his tanks on the crest of Hill 36 - in full view of my StuGs and at close range from my infantry - something I did not expect he would do. He also found two "angles", the one from Hill 33 I blocked by smoke and the other that I did not identify but from which he would be able to fire at the halftracks when they go further up the hill. Anyway, this is what went wrong for me:
- As always, Stafford found a host of keyhole positions for his tanks, from which they could see everything but could not be seen from anywhere
- StuGs can see, in theory, in practice there is too much foliage in the way - two minutes in one has a tentative contact, that's all
- Buttoned up tanks show better awareness at close ranges than infantry, even in woods (mentioned here before; similar situation to the charge of the Stuarts at North Ridge early in this battle)
- Panzerfaust 30 makes a poor AT weapon
The main problem is, though, that I did not bring any Panzerschrecks with the first wave - I considered it too dangerous. My opponent would think differently about his tactics if I did.
The lead halftrack makes it through, but that one was not carrying any passengers. The second one gets shot right through by a 17pdr right through - 10 casualties (crew + the panzergrenadier squad on board). The third one just enters the kill zone at the end of Turn 71, but I manage to pull it back to safety. On the hill I order 3rd Platoon to assault the tanks and the fighting devolves in a chaotic brawl that I wanted to avoid. 3rd Platoon fights well and the British infantry protecting the tanks suffers casualties, but my opponent has tanks in the game and I don't - and importantly, I can't seem to be able to put holes in those tanks no matter what I do. A Panzerfaust is launched at the Firefly but misses. A Cromwell sights a charging infantry team and guns them down before they sight the tank.
More action around the immobilized Cromwell in the smoke. Stafford will be able to save it - I cannot destroy it. He sent infantry right into the smoke, where they ran into my infantry. My guys came out on top, but even though they were not shot at, they panicked from meeting the enemy at such proximity.
One team of two men went right towards the enemy - this video captures his last moments.
More fighting at the Orchard - two enemy casualties, one mine.
Not sure how to solve this situation. I am outnumbered by enemy tanks, trying, and consistently failing, to destroy any of them. Each attempt becomes an opportunity for my opponent to cause more losses and improve his score, while my score remains poor. Now it is turning out that my foothold on Hill 36 can be short-lived. If I cannot reinforce the position, I am not getting anywhere.