1359 hrs, Turn 69. An expensive and frustrating turn. The suspected Firefly opened MG fire at the positions of 5th Company - exactly where I expected it to, at a HMG position. I ordered the HMG to hide (only 2 survivors by now, anyway) but I also had a few teams around, so I told them to disperse. Worked well enough for most of them, but I made the mistake of sending one team away in the direction exactly opposite to the incoming fire. Three out of 4 men were cut down by the MG fire that passed through the trees, without my opponent even seeing them, probably...
An indirect mortar strike is coming in on the 5th Company, so I am getting more infantry out of the way. North Ridge is also receiving mortar fire, a HMG position is getting hit. A few light injuries so far but no casualty.
Meanwhile, the StuG went on a hunt of the enemy Cromwells. All went as planned, the StuG reached the position and spotted the target, nearly 90 degree flanking shot at less than 300 meters. It aimed, fired and hit...
...a tree. And it got worse from there. The puff of smoke after the hit probably obscured the thin vertical line that represents the tank in the eyes of the AI observer, and the StuG lost contact. The Cromwell remained in position, oblivious to the threat. I also lost one soldier covering the StuG to fire from Louvoy - I knew they would be exposed but I needed some infantry up there.
I'll give the StuG 10 seconds and pull it out. Why 10 seconds? It spotted the Cromwell with 20 seconds remaining in the turn. The spotting cycle is 7 seconds, so the next spotting event should be 1 second into the next turn. If it sees the target again, it will need 5 seconds to aim and fire. After that it doesn't matter - Stafford will pull the tank out, out of sight. And don't forget there is a second Cromwell to the left of the first one, which I do not see - it may already be lining up its shot at the StuG. Better get out of there soon.