How do you know it's a Typhoon and not a Spitfire? I think both carry 20mm?
Yeah from the pricing difference I'd say that the theory that the purchase price is based on the unit's combat value is not right. The price includes rarity as well. The German commander is not supposed to have aircraft in a QB, period.I know, the pricing for German airplanes is totally off. Wrote about it on the official forum years ago and got the usual cricket response.
It was not a question for you. Just thought that old propaganda leaflet was interesting.
Hard to explain... I have difficulty telling them apart, too. But an attack with 4x 20mm looks differently from one with 2x 20mm. Also, their engines make different sounds. And in the second pass, Spitfire uses up its remaining 20mm ammo very quickly and you can see that. After that it can come back many times with MG only, though.How do you know it's a Typhoon and not a Spitfire? I think both carry 20mm?
We're only 11 minutes in - and I didn't expect to be already fighting Stafford this early. But overall yes, I am where I wanted to be. Flanks covered (I hope) and pushing forward at the center. I'll post situation updates, I am considering 20-minute intervals for these.And... apart from these annoying air attacks, how do you find your overall plan is coming along? Are you achieving the objectives that you wanted to achieve at this point?
That's why I think the aircrafts are well worth their points (at least in this game) for him. Quite historically so, it's not so much the actual damage they cause as in the "fear and confusion" they cause. You are forced to deal with a threat he has not, it costs him exactly no effort apart from the initial points spent. You are forced to hide your armor, hide your halftracks and spend (even if just mental) time having to deal with a threat. It influences your psyche in the end too.We're only 11 minutes in - and I didn't expect to be already fighting Stafford this early. But overall yes, I am where I wanted to be. Flanks covered (I hope) and pushing forward at the center. I'll post situation updates, I am considering 20-minute intervals for these.
By the way... I had thought about the air attacks as "annoying" until that latest turn. I have more infantry than I need and also a few excess halftracks (including mortar halftracks), so losing a platoon's worth of infantry and some halftracks was not a big issue. But the assault guns are everything - if I lose too many too early, I'll lose the game. Basically all of the activity I ordered for the next turn is about minimizing the chances I'll lose another one.
Trust me, it's a Typhoon
...which doesn't guarantee victory, but it does guarantee spending a long time replaying turns.Trust me, I trust you
You have a very fine eye for details in this game.
It's hard to say - I am not "psychologically" affected by the aircraft alone, but I do spend a lot of effort trying to minimize damage - and whether the effort has any effect is unclear. What's bugging me is that it literally cost him no mental effort to plot a few areas for the planes that were guaranteed to be filled with juicy targets... while I was certain this was prohibited by our rules.That's why I think the aircrafts are well worth their points (at least in this game) for him. Quite historically so, it's not so much the actual damage they cause as in the "fear and confusion" they cause. You are forced to deal with a threat he has not, it costs him exactly no effort apart from the initial points spent. You are forced to hide your armor, hide your halftracks and spend (even if just mental) time having to deal with a threat. It influences your psyche in the end too.
Meanwhile, nicely fitting with his strategy, he advances his armor, and pushes up his infantry to capture his (perceived) strongholds and take up defensive positions there, building a nice basis for a final push into "your" victory location. I'm quite confident once you overcome the ridge "battles" you have plenty up your sleeve to displace him, but it does come down to how much support you have to spend to conquer those ridges. Until then, he's just doing his own thing behind them, like ferrying truckloads of troops back and forth in plain sight.
You are probably right. I am attacking, so I end up being more exposed than he is. Only 4 of my 11 casualties were taken in close fighting, the rest was on the move or snipers. That I could not inflict visible casualties can well be down to luck. The key problem is that I ended up one stretch of open field short of the woods, which was caused by the Humber LRC that was parked there and slowed me down, and the suicide Humber that popped smoke right in the line of sight of the StuG so my opponent could bring a Cromwell to cover the Humber for long enough for another crew to take it... etc. Plain and simple, I was too slow.It's a whole different game without the TRPs isn't it?
Seriously though, I think these little cases of Stafford winning the firefights must be down to luck of the dice. If both his and your teams are in forest cover, and you manage to fire off a whole MG magazine at close range, then it's just bad luck that it had no effect.
In the last pic, are you using direct or indirect mortar fire, and which mortar is firing?
I suppose you're aiming at the point where it says "Hill 33"?
Is there any range where rifles and LMG can penetrate the Humber LRC without using AP ammunition?no chance against and armored Bren gun at this range
No - not frontally.Is there any range where rifles and LMG can penetrate the Humber LRC without using AP ammunition?