A Heads Up about the cheating
As mentioned other places in this forum, some people use cheats in PvP games.
Hell Let Loose uses Easy Anti Cheat, which works over time.
With HLL, Squad and Post Scriptum, I've noticed the EAC cheating follows a cycle of about 6-8 weeks.
2 weeks of very low cheating, 2 weeks of it getting worse, 2 weeks peaking, and 2 weeks cool-down. Roughly.
This probably coincides with the arms race of EAC and code publishers.
While it's not unusual to be shot by someone who you never even saw, sometimes it gets ridiculous.
You can often detect when cheating is rife, by individual moments, or when your entire team is struggling to make any headway at all.
While it can be extremely annoying, there are often ways around it.
Firstly, trying fresh tactics, like a broad flanking move by your squad.
If it continues to be a big problem and your gut is telling you there is something off, you can change servers.
Some servers are owned by clans with active admins.
I've read that one of the best in this regard is a server in Finland.
They ban dozens of players per week.
Luckily, the game is immersive and fun, which usually outweighs the bad stuff.
But you should be aware of it, so you don't get discouraged. @Bootie
And of course, even at the low point of the cycle, it isn't unusual to be killed by a sniper or a hidden camper, or someone who has spotted you while you're unaware.
Right now, I feel that HLL is past the peak stage and the cheating is in the cool-down phase, but still noticeable, especially on some servers.
This is an example of seeing someone (on your own team) cheating. Firing at absolutely nothing visible.
This one shows what the cheater sees. ESP (all players visible and highlighted) and aimbot (aim locks onto enemy in sights).