So I thought I might discuss the different types of mercenary contracts offered, what are my favorites and least favorites.
My favorites are, of course, those that pay the most coin for the least effort, but I will occasionally accept a high risk contract (see my recent "Barbarian King" battle) if it pays well enough. Learning how to sort through the contracts, make wise decisions, and manage your finances is the key to success in this game (and, I would argue, in real life).
So, my top three favorite contracts:
(1) Headhunting (always a "noble" contract). Patrol an area of the map, engage with whichever enemies you decide to, and bring back the heads of enemies to the noble who hired you. At the end of the patrol, you are paid by the head. These contracts are my favorite. If you start running short of heads near the end of the patrol, you can always attack a known stronghold to collect more heads.
(2) Defend a town against raiders. Raiders can be brigands, greenskins, undead, or what have you. Basically, you just stay around the town you have agreed to protect, and, well, protect it. Get paid when they stop attacking. Not rocket science.
(3) Eliminate something. "Something" can be thieves, some specific enemy stronghold, or whatever. Basically, this contract means you fight one fight, and are done afterwards.
My least favorites:
(1) Anything involving Alps
(2) Anything involving Lindwurms
(3) Anything involving a Noble War that might mean faction loss. I like maintaining good relationships with all the Noble houses.