Another great DAR! You are making posts faster than I can read ;-)
Interesting to see how this will go. Like @Stafford I was also thinking you're a bit light on infantry, and quite heavy on TRPs. Never seen that many in one battle!
I often read about German players using Marders and I wondered why they are so popular. They are cheap (slightly more expensive than a towed PaK40) but cost a fair amount of rarity, and of course are vulnerable.
Makes sense. Yes, they are good value - two or three for a tank.You pretty much answered your own question, they're basically a highly mobile Pak40. Use them the same way you would a sniper, take one or two shots and reposition to ambush from somewhere else.
In WWII 80% of tank fights were won by whoever fired first, same can be applied here especially in bocage country. Paks are accurate and lethal, combined with mobility they're incredibly good value.
It's just enough armour to keep the vehicle togetherIt's the mobility that you buy them for, not the 'armour'.
I often read about German players using Marders and I wondered why they are so popular. They are cheap (slightly more expensive than a towed PaK40) but cost a fair amount of rarity, and of course are vulnerable. Bulletpoint could have half a dozen of these. Was it a good idea to scrap the Typhoon and buy four Fireflies? A Typhoon would be finished with this Marder quickly, a Firefly would be fighting an even-matched fight. There is probably a good reason why experienced players prefer Marders. Maybe I am going to find out. Also, experienced players don't expect you to buy 20 TRPs
Bulletpoint's position is a good one for a TD (it is protected from the sides and can be engaged only frontally, unless... (I might tell you later ), it is just too easily spotted there. He sure has a good reason to put it in that place.Like @Stafford, I think they are basically a mobile Pak40 with a very potent gun. But imo not an even fight against a Firefly, although yes it can be very dangerous to it. Marders are quite easily suppressed and extra vulnerable to flanking since they don't have a turret. But compared to a PaK they can at least get away if they come under fire at a reasonable price.
Agreed with your comment that they are better used far back in keyhole positions compared to manning the front. Obviously I don't know why Bulletpoint put it there, perhaps he thinks it is a dangerous position and doesn't want to risk more valuable assets on it.
Thanks @scrappie !
I wasn't aware of the effect of TRP on other units than artillery, but the manual confirms what you say - enemy units near TRPs are easier to get range on and hit. But the spotting part is a problem. I've run a few Sherman vs Marder tests, including this exact position on this map and including the TRP. The Marder almost always spots first, fires first, hits first. It even has a chance of defeating two Shermans coming in with hatches open. At best it is a coin toss if the Sherman can survive the hit or hit first although it has fired second.
So what I am going to do is drop 4-5 mortar shells on the Marder - coming in about 3 minutes from now. The chances of doing actual damage are small, but it should force my opponent to change position unless he wants to sit on a TRP. This should open the way for advance, leaving the task of dealing with the Marder for later.
Definitely sharing contacts through C2 can work well. I recently took out a Marder in a keyholed position with a couple of Shermans using this method. Only difference was I could bring my Shermans into hull-down positions to make them harder to spot & harder to hit.Yeah in a 1-1 situations open topped vehicles have better situational awareness. But if you share your spotting contacts through c2, you can change that. Still, if you have to expose yourself in plain view of it's frontal arc than it's not really a good idea to try and duke it out 1-1. Perhaps if it's suppressed by mortar fire.