1515 hrs, Turn 15. My opponent has withdrawn his troops into a corner of Vilage de Farine where the tanks could not fire, and 1 Troop scouts run into them while searching the objective. It appears to be only three men - two MG42 and one Panzerschreck (but not showing as a weapons team). This strange collection makes me think we are looking at the remainder of a motorized panzergrenadier squad that has taken casualties. But I may be wrong about that. One German casualty is spotted in one of the buildings. MP40: good to know that the leader is down. Nevertheless, I advance too fast with the 1 Troop and lose a man to MG fire in the field, and the scouts closest to the defenders are pinned down by their fire. It's not healthy to face a MG42 at 20 meters. I hope I can get some support for these three guys before they get shot up...
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The enemy mortar on Hill 312 is now directly spotted. It has adjusted its fire and is now targeting a wood patch in Farine where my scouts are hiding. A fire mission starts landing on the mortar position - the Germans take a casualty but continue firing.
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A second mortar is heard from the wood patch at the eastern edge of Ville du Harfleur. It is targeting the 2 Troop.
Situation update, 1515 hrs. 15 minutes have passed, 1/8 of the time I have available. I have advanced 380 meters from the starting line, of which 200 meters was undefended buffer terrain between the setup zones, which nevertheless took 2-3 minutes on Quick to cross. The advance was led by the two scout troops of the recce regiment, with support of their armored cars, tanks of the 3rd RTR, and regiment mortars. I have taken 6 casualties - 3 infantry casualties and 3 crew of a destroyed armored car. German opposition has been with light forces, but stubborn and organized with skill. I am certain about only 3 German casualties. My opponent has offered me very little to shoot at and I have only see few solid contacts. His mortar fire has not yet caused any damage but is becoming more accurate. I have spent 21% of my mortar ammunition (101/476).
I have to be realistic about my chances. The final objectives are about 2000 meters away from the starting line. If I am covering, on average, 15 meters per minute now, against light opposition, I cannot advance 2 km in 2 hours while overcoming Bulletpoint's main defenses. It's just too far and I refuse to commit to a mad rush that would only yield an easy victory for Bulletpoint. Instead I should aim to grind through one line after another - maneuvering around the defenses is not possible on a narrow map - with the goal to capture the river crossings in the time limit and with acceptable losses.
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Not sure if you know already, but giving ~40m waypoints on quick will help a lot in making your troops not become tired versus longer waypoints. The distance to the end seems quite a long way though, not sure if combined with the heat and probe setting it is possible to do the distance in a normal fashion. However, in my experience often more is possible than what seems at the beginning.