1530 hrs, Turn 30. The sound of mortar fire dies down. Only one of Bulletpoint's mortars fires now, the rest is saving ammo. I'm doing the same and the scouts resume their advance. Tanks remain behind - providing overwatch where possible. No need to expose them when they have no targets to shoot at.
The highlight of the turn is a skirmish between 1 Troop scouts and a team of German soldiers who retreated from Farine. They attempted a flanking move at the access road to Hill 312 but their morale was too low and were driven away with a few bursts from the scouts' Brens and Stens... and a few shots from the Webley for good measure. They might still succeed later, so watch out.
A lot of movement at Vilage de Farine. I'm establishing observation in the tall buildings - can be risky with German heavy weapons around but I need intel. A PIAT team is moving forward to assist the scouts fighting their way up Hill 312. Armor is watching the Hill.
Situation update, 1530 hrs. 30 minutes have passed, 1/4 of the allocated time for this battle. I have advanced 500 meters from the starting line. 1 Troop, in spite of taking heavy losses at Farine, continues to lead the way to Hill 312, encountering resistance from German units that retreated from Farine. This flank is defended by a HMG and two Panzerschrecks together with a Marder hiding in a bocage box on the eastern slope. Approach from the south is not viable - covered by the HMG, Panzerschreck and possibly AT guns further in the rear. 2 Troop has been under mortar fire for about 10 minutes and has accumulated some casualties, too. They face no resistance from German infantry but the field is covered by mortars, AT gun(s) and a tank destroyer from long distance. These defenses will take more time, effort, ammunition - and lives - to dismantle.
My assessment of the opponent's forces remains at a Panzergrenadier Battalion (infantry only) with 12x HMG, 6x 81mm Mtr, 2x 75mm IG, 3x ATG, supplemented with 4 Marders. Two Marders, both 75mm IG and one mortar are confirmed as destroyed. The defenders have taken at least 33 casualties. Enemy mortars have fired 109 rounds and I hope that 11 have been irretrievably lost with the destroyed mortar on Hill 312, leaving 72 rounds for Bulletpoint's use against my battered troops. One mortar and two AT guns have not yet been spotted, and only one HMG team has been spotted. Bulletpoint has shown great skill in saving his infantry from destruction, keeping them mobile and withdrawing them just in time.
I haven't seen any mines and if my assessment is correct, Bulletpoint did not have many points left for those.
My side has taken 31 casualties and 4 armored cars (3x Humber III, 1x Humber IV) have been lost. I have spent 45% of my mortar ammunition, leaving 262 rounds. The (numbers) on the map below show for each mortar or group of mortars, friendly or enemy, how much ammunition they have available. I estimate the current score as 117:483 for Bulletpoint, if the points for casualties are proportional to unit points cost value. For me, 50 for objectives + 67 for casualties. For Bulletpoint, 450+33. Overall a decent start.
I will continue pushing towards Hill 312 directly and, in parallel, try to drive an armored wedge between Hill 312 and Ville du Harfleur. The goal is to prevent German retreat from Hill 312 and ensure the destruction of the defending force.
In the near term, I must deal with the Marder defending access to Hill 312. I am playing a dangerous game that may result in a burning Sherman. The goal is to cover all movement options of the Marder but not to attack it directly while the Marder is not moving. Three Shermans participate (1, 2 and 3). I am also moving a 2in mortar into position (would be amazing if I manage to destroy the Marder with such a weapon!). The PIAT will take more time to move up. Meanwhile the bocage square with the Marder is under intermittent mortar fire. I am definitely making use of those TRPs.