- Joined
- Jun 5, 2021
- Messages
- 657
- Reaction score
- 1,006
- Age
- 54
- Location
- Wisconsin, USA
- Website
- www.youtube.com
Here is the updated campaign map going into Round 3:
Reserves:
A "Round 3" tab has been added to each Deployment Matrix
Soviet commanders have been rotated, per schedule
Available units/reserves have been updated
Cells in YELLOW will require input
Tracks to Budapest Notes:
The German team may make up to 2 deployment "moves." This could include any combination of adding Reserve units to Tracks, and/or pulling Reserve units from Tracks and back to the Reserve Pool. Note that since the 3rd Panzer Division was eliminated at Balatonfokajar, one of the two deployment moves MUST be place a reserve on this track.
The Soviet team may deploy up to 2 reserve units on different tracks. Remember that Soviet reserves are required for a counterattack - Soviet Core Units CANNOT counterattack.
The Soviets may counterattack against ONE zone. As counterattacks are not allowed against starting zones (on the far left), the possible Soviet counterattack locations are Tokod, Tolna, or Zamoly. If the Soviets choose to counterattack, the battle type will be dictated by the type of defending unit chosen by the German commander: If the German player elects to use an Infantry battalion, the resulting battle will be a Soviet Probe; If he elects to use an Armor or Armored Infantry battalion, the resulting battle will be a Meeting Engagement.
The German player will be notified of a counterattack, and will have the opportunity to declare which unit will defend (if more than one is present). The Soviet player will not know what type of battle until orders/deployments are given, and must take into consideration that German reserve deployments may change the composition fo the defending force. The German player may not know which specific battalion will be counterattacking, when a counterattacking unit has more than one battalion.
Budapest Notes:
The map shows German unit locations from the last round, but none of these are “locked,” and @Cargol is free to change these around during Orders.
The Soviet players can choose to attack at a different location in Budapest than Margaret Island, if they so wish. Margaret Island starts unoccupied, but the Germans will fill it with a replacement unit since the Soviets did not capture it outright. If the Soviets pick Margit Island again, keep in mind that NO VEHICLES are allowed, even if the unit has vehicles.
Maps for Round 3 are up:
https://www.dropbox.com/home/Op Konrad/Op Konrad QB Maps?di=left_nav_browse
The final map depends on whether or not there is a counterattack, and the nature of the counterattack matchup.
Pilis Track: @Brille vs @Aurelius
OK Dorog Rd3
OK Tokod Rd3 Meet
OK Tokod Rd3 Soviet CS
Gerecse Track: @Drifter Man vs @jackal
OK Tarjan Rd3
OK Tolna South Rd3 ME
OK Tolna South Rd3 Soviet CA
Vertes Track: @dkchapuis vs @Bleskaceq
OK Csakvar Rd3
OK Zamoly ME Rd3
OK Zamoly Soviet CA Rd3
Velence Track: @Guardsman vs @Monty's Mighty Moustache
OK Osi Rd3 West Meet
Puszta Track: @Shady Side vs @Spoogles
OK Balatonfokajar Rd3 ME
Budapest: @Cargol vs. @Gorst
Gorst picks one of the following:
BU-Train Station Probe
BU-RoseHill Probe
BU-Eagle Hill Probe
BU-Csepel Probe
BU-Cemetery Probe
BU-Margit Island Rd3
Reserves:
- 3rd Kavallerie Brigade is added to German reserve pool
- 2nd Guards Mech Corps and 23rd Tank Corps added to the Soviet reserve pool
- No additions to the Budapest forces
- Both sides issue orders: Reserve deployments, German attacks, Soviet counterattacks
- German players are notified of counterattacks
- Both sides pick battalions to use and update the deployment matrices
- Campaign map is updated and published.
A "Round 3" tab has been added to each Deployment Matrix
Soviet commanders have been rotated, per schedule
Available units/reserves have been updated
Cells in YELLOW will require input
Tracks to Budapest Notes:
The German team may make up to 2 deployment "moves." This could include any combination of adding Reserve units to Tracks, and/or pulling Reserve units from Tracks and back to the Reserve Pool. Note that since the 3rd Panzer Division was eliminated at Balatonfokajar, one of the two deployment moves MUST be place a reserve on this track.
The Soviet team may deploy up to 2 reserve units on different tracks. Remember that Soviet reserves are required for a counterattack - Soviet Core Units CANNOT counterattack.
The Soviets may counterattack against ONE zone. As counterattacks are not allowed against starting zones (on the far left), the possible Soviet counterattack locations are Tokod, Tolna, or Zamoly. If the Soviets choose to counterattack, the battle type will be dictated by the type of defending unit chosen by the German commander: If the German player elects to use an Infantry battalion, the resulting battle will be a Soviet Probe; If he elects to use an Armor or Armored Infantry battalion, the resulting battle will be a Meeting Engagement.
The German player will be notified of a counterattack, and will have the opportunity to declare which unit will defend (if more than one is present). The Soviet player will not know what type of battle until orders/deployments are given, and must take into consideration that German reserve deployments may change the composition fo the defending force. The German player may not know which specific battalion will be counterattacking, when a counterattacking unit has more than one battalion.
Budapest Notes:
The map shows German unit locations from the last round, but none of these are “locked,” and @Cargol is free to change these around during Orders.
The Soviet players can choose to attack at a different location in Budapest than Margaret Island, if they so wish. Margaret Island starts unoccupied, but the Germans will fill it with a replacement unit since the Soviets did not capture it outright. If the Soviets pick Margit Island again, keep in mind that NO VEHICLES are allowed, even if the unit has vehicles.
Maps for Round 3 are up:
https://www.dropbox.com/home/Op Konrad/Op Konrad QB Maps?di=left_nav_browse
The final map depends on whether or not there is a counterattack, and the nature of the counterattack matchup.
Pilis Track: @Brille vs @Aurelius
OK Dorog Rd3
OK Tokod Rd3 Meet
OK Tokod Rd3 Soviet CS
Gerecse Track: @Drifter Man vs @jackal
OK Tarjan Rd3
OK Tolna South Rd3 ME
OK Tolna South Rd3 Soviet CA
Vertes Track: @dkchapuis vs @Bleskaceq
OK Csakvar Rd3
OK Zamoly ME Rd3
OK Zamoly Soviet CA Rd3
Velence Track: @Guardsman vs @Monty's Mighty Moustache
OK Osi Rd3 West Meet
Puszta Track: @Shady Side vs @Spoogles
OK Balatonfokajar Rd3 ME
Budapest: @Cargol vs. @Gorst
Gorst picks one of the following:
BU-Train Station Probe
BU-RoseHill Probe
BU-Eagle Hill Probe
BU-Csepel Probe
BU-Cemetery Probe
BU-Margit Island Rd3
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