1534 hrs, Turn 34. An unremarkable turn, not even worth a picture. I finish the shelling of the first ATG position, satisfied that I scored enough hits. The price is one man lost to friendly fire as the HE keep hitting a tree next to a scout unit - and they have been too suppressed to get out of there for 2 minutes. I will keep the Firefly in the same position to see if the ATG wakes up - at 830 meters it has a decent chance of getting missed or of surviving if hit. And if it doesn't, it is the tank that has the least HE ammo.
I am moving in three 3in mortars for direct fire missions - "high risk, high reward". German mortars are still firing - 37 rounds remain by my estimate. The mortar marked as "empty" is not empty - apparently using the ammo of another mortar of the same section, the sixth mortar I have not seen yet. Some rounds are accurate, some are off, but until Bulletpoint runs out of mortar ammo and until the ATGs are destroyed, I am not going anywhere on the Harfleur flank. The two scout troops of the recce regiment have been taking most of the shelling. They are dispersed and I try to move them around, and I think it would be worse if I had normal infantry teams with 4-5 men, the casualties would be higher with each hit. I'm keeping fresh, intact units back in reserve for when their time comes.
1535 hrs, Turn 35. Another unremarkable turn, nothing seems to work in my favor. Mortars take long to move and deploy. Two scouts are hit by German defenders at Hill 312 while just trying to move around. An armored car tries to pass an opening I made by pioneers, declares "no", turns around and starts looking for another path around several patches of bocage. And the Firefly area-firing the AT gun on Bulletpoint Ridge fires just one more round before the order is canceled. That one round explodes again on that fateful tree and kills the section leader of 2 Troop.
1536 hrs, Turn 36. German infantry team leaves a position before Hill 312 just as a mortar strike is coming. It looks like Bulletpoint placed foxholes a tile away from bocage where his troops can hide. Another mortar strike begins against the position of the second AT gun on Bulletpoint Ridge. Will we start moving soon?
I am moving in three 3in mortars for direct fire missions - "high risk, high reward". German mortars are still firing - 37 rounds remain by my estimate. The mortar marked as "empty" is not empty - apparently using the ammo of another mortar of the same section, the sixth mortar I have not seen yet. Some rounds are accurate, some are off, but until Bulletpoint runs out of mortar ammo and until the ATGs are destroyed, I am not going anywhere on the Harfleur flank. The two scout troops of the recce regiment have been taking most of the shelling. They are dispersed and I try to move them around, and I think it would be worse if I had normal infantry teams with 4-5 men, the casualties would be higher with each hit. I'm keeping fresh, intact units back in reserve for when their time comes.
1535 hrs, Turn 35. Another unremarkable turn, nothing seems to work in my favor. Mortars take long to move and deploy. Two scouts are hit by German defenders at Hill 312 while just trying to move around. An armored car tries to pass an opening I made by pioneers, declares "no", turns around and starts looking for another path around several patches of bocage. And the Firefly area-firing the AT gun on Bulletpoint Ridge fires just one more round before the order is canceled. That one round explodes again on that fateful tree and kills the section leader of 2 Troop.
1536 hrs, Turn 36. German infantry team leaves a position before Hill 312 just as a mortar strike is coming. It looks like Bulletpoint placed foxholes a tile away from bocage where his troops can hide. Another mortar strike begins against the position of the second AT gun on Bulletpoint Ridge. Will we start moving soon?
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